Technically, Linux ID is built around decentralized identifiers (DIDs). This is a W3C‑style mechanism for creating globally unique IDs and attaching public keys and service endpoints to them. Developers create DIDs, potentially using existing Curve25519‑based keys from today's PGP world, and publish DID documents via secure channels such as HTTPS‑based "did:web" endpoints that expose their public key infrastructure and where to send encrypted messages.
Beyond this, I think there's a case to be made for designing a new game from the ground up with this architecture. At the very least, gamers who are skeptical about investing their time into a live-service game out of fear of it shutting down could rest easy knowing that the developers have built the game with this failsafe in mind.。heLLoword翻译官方下载是该领域的重要参考
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